Spend the night in Amityville...

General Discussion About Anything Amityville And Other Paranormal Topics
LoverKoalas23
Amityville Member
Posts: 54

Re: Spend the night in Amityville...

Post by LoverKoalas23 » Tue Oct 08, 2019 7:51 pm

Don't worry about being original. I would suggest the game having lots of puzzles kinda like Silent Hill or Visage instead of being all action sequences and screamers like Outlast. Having a game set in the Amityville house is original enough but obviously you will need gameplay mechanics, I can't really say anything about that because I don't know the direction you are taking with the game (about being a psychological horror or more action based) and I don't know how in general how you want the game to be. Im glad you are taking in consideration the Kickstarter.

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Crash
Amityville Addict
Posts: 170

Re: Spend the night in Amityville...

Post by Crash » Sun Oct 13, 2019 9:08 am

Things are still progressing well,working on the mechanics I started last week and got my menu screen semi functional (it broke a ton of things). Couple of the puzzles are coming together and starting to expand which helps me see where things are going / how to link all the elements together.

Need to work on my actual menu graphics so looking into some design ideas a bit and trying out some stuff.

Amityville '76 game development - https://www.facebook.com/AmityvilleGame/

LoverKoalas23
Amityville Member
Posts: 54

Re: Spend the night in Amityville...

Post by LoverKoalas23 » Sun Oct 13, 2019 8:29 pm

What do you mean by "Need to work on my actual menu graphics so looking into some design ideas a bit and trying out some stuff"?. Glad to know you are working on the menu screen, I got some ideas about how it could be.... Also, love the soundtrack, I don't know if you made it or you took it from somewhere but it's perfect.

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Crash
Amityville Addict
Posts: 170

Re: Spend the night in Amityville...

Post by Crash » Mon Oct 14, 2019 6:17 am

The menu screen is 3D so need to set up a scene for that and the options (sound/graphics etc)screen,add some music and also got loading screens added that need graphics. The soundtrack was made for me,got lots of tracks and ambient tracks - been using them in the videos recently.
Amityville '76 game development - https://www.facebook.com/AmityvilleGame/

LoverKoalas23
Amityville Member
Posts: 54

Re: Spend the night in Amityville...

Post by LoverKoalas23 » Mon Oct 14, 2019 8:02 pm

Oh I see, well that's a lot of work for just the loading screen xD, never would have thought it would be that complicated to do a 3D one. Well I can say you are doing an stunning job with the soundtrack, keep at it, can't wait to more teasers or updates.

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Crash
Amityville Addict
Posts: 170

Re: Spend the night in Amityville...

Post by Crash » Wed Oct 16, 2019 9:10 am

Bits and pieces of progress,still all need work but starting to take shape.



Amityville '76 game development - https://www.facebook.com/AmityvilleGame/

LoverKoalas23
Amityville Member
Posts: 54

Re: Spend the night in Amityville...

Post by LoverKoalas23 » Fri Oct 18, 2019 5:55 pm

That is looking great Crash! I love the sound of enviroment, I really can't wait for a gameplay.

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Crash
Amityville Addict
Posts: 170

Re: Spend the night in Amityville...

Post by Crash » Sat Oct 19, 2019 2:14 pm

Here's the latest gameplay mechanic I'm working on -

Amityville '76 game development - https://www.facebook.com/AmityvilleGame/

LoverKoalas23
Amityville Member
Posts: 54

Re: Spend the night in Amityville...

Post by LoverKoalas23 » Sat Oct 19, 2019 2:45 pm

That looks awesome but I have three flags I saw. First off, the VHS effect again being annoying, I hope you turn it down or delete it when you release the official gameplay. Secondly the fps, I don't know if you still have to work in the optimization but the game seems pretty laggy, hope you work on that before you do the gameplay. And last thing is the music, I really love how you did the music but I think in my opinion it would be 10 times better if when you are doing stuff around the house like puzzles you turn the music off and let the environment effects like the rain or the silence of the house do their job and put the music in danger situations or when something creepy happens. Other than that it looks great!

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Crash
Amityville Addict
Posts: 170

Re: Spend the night in Amityville...

Post by Crash » Sat Oct 19, 2019 3:02 pm

Those are all pretty easy to deal with,the vhs effect can be turned off/on in the menu,the music is only in the video edit at them moment not added to the game. FPS took a big hit in last week with some other stuff I've been working on,need to do some major organizing on it but a lot will be final build of the house. So much is interactive and real-time lighting so needs to disable /enable when out of view etc.
Amityville '76 game development - https://www.facebook.com/AmityvilleGame/

LoverKoalas23
Amityville Member
Posts: 54

Re: Spend the night in Amityville...

Post by LoverKoalas23 » Sat Oct 19, 2019 4:39 pm

Im pretty interested if you are gonna ever publish a demo after you release the gameplay, it would be pretty interesting to see the feedback of that.

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Crash
Amityville Addict
Posts: 170

Re: Spend the night in Amityville...

Post by Crash » Mon Oct 28, 2019 3:59 pm

Just a quick video,was making a banner for the Facebook page,figured I 'd keep it simple -

Amityville '76 game development - https://www.facebook.com/AmityvilleGame/

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Victor_Pascow
Amityville Member
Posts: 52
Location: Manchester, UK

Re: Spend the night in Amityville...

Post by Victor_Pascow » Mon Oct 28, 2019 4:12 pm

Yeah that's pretty darn good!

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